Space Team

“Engage the freaking Tachyon Drive!”

“Stop yelling at me!”

“Newtonian Photomist to full power!”

“My station is falling apart!”

“Wait! Wait! Everyone flip! Incoming wormhole!”

“We’re all gonna die!”

“NO! Not like this. Not here!”

And that was a brief example dialogue one would expect during a game of Space Team. The exclamation points are understatements of the loud chaos that ensues. If I could only recommend one thing for the rest of my life, it would be this game. I literally want to add exclamation points to every sentence, but just assume that from now on. Accept the excitement that is oozing out of me right now.

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Here’s a quick rundown of the game:

You and up to 3 other people are in a spaceship. Commands are listed on each device (phone or tablet). It may be for you or another member, but everyone must communicate and collaborate to get it done before the timer for each instruction is up. Too many mistakes and you all die a painful, fiery death.

It’s a ridiculously simple local multiplayer game with retro 8-bit style graphics, but probably the most intense and interactive game out there on the app store. It’s easily overlooked (took me a year before I finally tried it out), but once you and a couple friends download it, it’s SPACE PARTY time! For added chaos, they have a “Massive Mode” which doubles the max amount of player but is prone to crashing.

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Now let’s get deep (since this post can’t just be a game review).

Although this game teaches the wonderful and vital concept of teamwork, it also brings the worst out of us. The further we hurtle into the “heart of darkness” of deep space, the more chaos rises to the surface. I probably get the worst with my patience. I’m the guy that is playing on other people’s phones in addition to mine and screaming out commands. And this is just a game. I can’t even imagine (or rather I do not want to imagine) how crazy I’d get in the face of actual life-threatening danger. Would I be the first to abandon ship and grab the only escape pod? Would I be the one that betrays the crew to the alien bounty hunters chasing us? I hope all this psychoanalysis doesn’t kill the game for me, but that’s some food for thought.

We truly get to know ourselves when inhibitions are forgotten amidst chaos.

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